Jan 0
Jan 0

Deconstructing Candy Crush Saga

Very in-depth and solid. A must read if you want to grasp the design behind this success: Deconstructing Candy Crush Saga (via treysmithblog.com)

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May 0
May 0

Nice find: 51 things every video game students should know

This is gold! “Game development is a team sport for Geeks. This means communication. With grammar‐Nazis.”   Link to the PDF file (Source k0k0k0 – Kayezer0)  

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May 0
May 0

Tablet market to become low-margin

Two recent articles from Quartz (“BlackBerry’s CEO is correct: There’s no future in tablets”) and the Wall Street Journal (“Apple’s Record Plunge Into Debt Pool”) are illustrating a clear trend: Apple is plunging, and the core of the tablet market is becoming high-volume (this we knew) and low-margin. How will this translate in term of monetization […]

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May 0
May 0

Apple consumers shift to older iPhones

A recent articles from the L.A. Times (Source L.A. Times – Chris O’Brien) exposes how consumers are more and more keeping their old device or buying second hand. It implies a direct and obvious impact on Apple’s sales. It can also serve Apple indirectly on the long run as Apple users tend to stay in […]

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Apr 0
Apr 0

The future is driven by interface changes

What do motorized vehicles, broadband internet, and smartphones have in common? These technologies all introduced new forms of user interface, transforming its user’s daily lives and behaviors. […] (Source Nirandfar.com – Ryan Hoover)

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Apr 0
Apr 0

10 Factors To Consider When Evaluating… Free2play

Interesting points that can easily be adapted to game development, whether when dealing with tech innovation, monetization or game-design/usability. (Source Abovethecrowd.com – Bill Gurley) Also, have a look at these slides by Nir Eyal inspired by the article above (Source Nirandfar.com – Nir Eyal)

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